Containers
inventory_2 Containers are fixtures that attach to shelves Racks, Shelves, dry_cleaning Bars, or straighten Surfaces and hold items, typically widgets Product Positions, though they may also hold shelves Sub-Racks.
A Container can be created via add_box Insert > inventory_2 Container (via context or header menu). Pressing "W" creates a Container at the cursor location.
Containers on Surfaces
Drag a Container onto a straighten Surface to divide it into pans, bins or wells: an olive or wing bar, an ice cream freezer case with dividers, a produce table. On a Surface in Topdown view, a Container is drawn from above as its footprint (Width (Base) across, Depth front to back), walled on all four sides, and can be placed anywhere on the Surface, following the Surface's grid if it has one. Products dropped in it are placed front to back as on the Surface itself, and stay inside its walls.
In Front View the same Containers stand on the Surface's top edge, drawn as usual, and keep their place front to back when the view is switched back. Combined with the Resize Layout (below), a Container can represent a whole pan of loose product from a single item.
Properties
A Container's properties can be edited by double-clicking it, or via Right Click > info Properties.
As with most fixtures, Containers support Layouts for automatic content alignment: None, Left, Right, Even, Center, Segmented, and a Container-specific Resize layout that will resize widgets Positions uniformly to fit inside. See the Fixture Layouts page for a full description of each.
For some layouts, Spacing defines the horizontal space left between each item when its content is laid out. For Segmented layouts, Segments defines how many equal divisions the Container is broken into.
In a Resize Container each widgets Position is set to a single facing and stretched to fill its cell, so by default its image is stretched too. With Tile Products in Resize Containers checked (File > Settings), the image is instead repeated at the product's real catalog size to fill the cell, so one item reads as a container full of it. A single olive in a pan on an olive bar is drawn as a pan of olives, and in 3D the cell is filled with real-size units.
Tiling only changes how the product is drawn, not its facings or quantities. Seen from above (a Container on a Surface in Topdown view) the product's top image is tiled, or its front image if it has no top image. It works best with a catalog item that represents one unit, such as a "single unit" merch style.
Distance from the Container's top edge used as the vertical snap point when parenting to another fixture (i.e. dry_cleaningBars or Slatwall shelves Racks). Default value of 0 means the snap point is the container’s top edge.
Both crop_16_9 Shelves and inventory_2 Containers may have a Fence if the Has Fence checkbox is checked.
This fence acts as a guard that appears in front of items. Its style, color, opacity, and height can be edited.
Editing Multiple Containers
If multiple Containers are selected, you can edit their info Properties through the same dialog.
Use the content_copy Propagate checkbox buttons to declare a change to a property should be applied to all selected Containers.